April 15, 2020
Learning About Effects and Rust!
The article The problem of effects in Rust got me THINKING about Rust and effects.
The article says that Rust has an "excellent system for managing effects related to mutation and memory" but also that Rust 1.0 has "no native facility for managing effects related to control flow", and this really got me THINKING.
Effects that the article lists like fallibility, multiplicity, and asynchrony are so IMPACTFUL when writing Rust code.
I must STUDY this more so that I have better knowledge about effects and Rust.